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Old Sep 28, 2007, 12:58 AM // 00:58   #41
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Quote:
Originally Posted by Mork from Ork
"...you'll clear out and secure shrines that can grant you shape-changing skills..."

PC EOTN Gamer Guild Wars Guide pg 86
Because we all know that the PC Gamer writers never mix things up.

Quote:
Originally Posted by heinz3
This dialogue says, that as a wolf you don't have the phyical power of a bear, which is true: you are weaker, but you have other powers (i.e. you can 'smell' the norn bear). This dialog says nothing at all about whether or not humans can turn into bears or wolves.
Actually, it does. It states that the magic of the Shrines are only "imbues you with its aura" and "This magic does not provide the physical prowess we received from the bear spirit."

It can be assumed that all three shrines are the same (which would make sense) and so are unable to transform your physically.

Quote:
Originally Posted by MithranArkanere
They are 'blessings' (skills, actually) no forms, but thet doens't me y they can change the shae of the character.
Dervish Forms change their shapes, and are usable by ALL classes.QUOTE] I'd have to argue against that. Sure you can use them, but you don't really have enough time to benefit from them unless you're a Dervish. Therefore, it's basically the same as them being unusable by all other professions.

Last edited by Curse You; Sep 28, 2007 at 01:02 AM // 01:02..
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Old Sep 28, 2007, 01:32 AM // 01:32   #42
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I think his point Curse_You is that since ANY profession can use Dervish forms (even if they only last for 4 seconds or whatever) that shows that the coding for shapeshifting any profession/character model and not just Dervishes already exists.
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Old Sep 28, 2007, 02:45 AM // 02:45   #43
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Quote:
Originally Posted by HawkofStorms
I think his point Curse_You is that since ANY profession can use Dervish forms (even if they only last for 4 seconds or whatever) that shows that the coding for shapeshifting any profession/character model and not just Dervishes already exists.
I've never said that all professions can't. However, the fact that the skills are nothing like Dervish forms is what I'm stressing.
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Old Sep 28, 2007, 08:32 AM // 08:32   #44
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Quote:
Originally Posted by Curse You

Actually, it does. It states that the magic of the Shrines are only "imbues you with its aura" and "This magic does not provide the physical prowess we received from the bear spirit."

It can be assumed that all three shrines are the same (which would make sense) and so are unable to transform your physically.
You are mixing the two sentences.

"imbues you with its aura": Very vague and leaves room for interpretation (and it's just a sentence of a npc in a dialogue)
In contrast the skill description is very clear: 'You take on the aspect (=appearance) of the wolf'.

"This magic does not provide the physical prowess we received from the bear spirit.": This sentence means: the transformation into a bear provides more physical prowess than the transformation into a wolf. So in simple words: wolf != bear and skills of wolf != skills of bear

I think it is/was planned, that you change into a wolf/bear/raven, just as you can change into a wurm. As said before it looks extremly silly, the way it's now. Money or time are probably the reasons for this situation.
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Old Sep 28, 2007, 08:40 AM // 08:40   #45
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Quote:
Originally Posted by Curse You
I've never said that all professions can't. However, the fact that the skills are nothing like Dervish forms is what I'm stressing.
Why does Bear Form use the Avatar of Melandru animation above it?

Hell, I don't care if we don't transform. But if it says we take on the aspect, I want to see the aura of an animal around me.
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Old Sep 29, 2007, 01:29 AM // 01:29   #46
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Quote:
Originally Posted by FelixCarter
Why does Bear Form use the Avatar of Melandru animation above it?

Hell, I don't care if we don't transform. But if it says we take on the aspect, I want to see the aura of an animal around me.
You don't see your skillbar change when the skill is up?

Also, the Norn use a different skill in order to transform. The one they use is actually a form.
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Old Sep 29, 2007, 01:40 AM // 01:40   #47
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Sigh... how many times shul I repeat myself.
Norns shapeshift into Nornbear.
Humans can already shapeshift into other things (Dervish Forms, Rollebeetle races, etc...)
So, as long as Humans DO NOT shapeshift into Were-like beast (Werewolf, nornbear, etc...) there should not be any proble at all.

They could change into bears, raves or wolves.
Those are temporary blessings granteds uniquely and excepcionally to humans by the Norn spirits.

At least they should have unique effecst, like those bars that randomly appeared around players that used lunar fortunes.
Currently there is no way to know that a party meber is under that effects other that watching the using the skills. And should NOT be like that.
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Old Sep 29, 2007, 02:29 AM // 02:29   #48
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Quote:
Originally Posted by Curse You
Also, the Norn use a different skill in order to transform. The one they use is actually a form.
Yeah. It's a form. Just like the Dervish forms.

I even have a screenshot to prove it.

This is the animation all Norn give before they use their "form".

So... How is a:
blessing by a god given to the Dervish
different than a
blessing by a god given to the Norn
?

Betchya anything a Norn Dervish could use the avatars...
Attached Images
File Type: jpg norn_transform.jpg (110.9 KB, 45 views)
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Old Sep 29, 2007, 03:03 AM // 03:03   #49
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Quote:
Originally Posted by Gigashadow
Are you for real? The EoTN player armor is pretty much the definition of cutting corners.
Agreed. I was highly dissapointed with the armours that came out with GW:EN.

They were reskinned, no doubt about it. :/

They should have done a "design an armour" contest, and picked some ideas for armour if they were run dry themselves.
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Old Sep 30, 2007, 04:07 PM // 16:07   #50
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Quote:
Originally Posted by Hyper Cutter
What those skills should do is turn us into a "ghostly" version of that animal. The models already exist, after all (as bears, wolves, and ravens are all charmable animals)...
Agreed, armor appearance isnt that important, this would give us the look we all seem to want.

/signed btw

~the rat~
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Old Oct 01, 2007, 02:48 AM // 02:48   #51
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Quote:
Originally Posted by heinz3
(and it's just a sentence of a npc in a dialogue)
Yea, not like Guild Wars cannon is partially defined as being things done or said by NPCs.

Quote:
Originally Posted by heinz3
"This magic does not provide the physical prowess we received from the bear spirit.": This sentence means: the transformation into a bear provides more physical prowess than the transformation into a wolf. So in simple words: wolf != bear and skills of wolf != skills of bear
When Jora says "we" she means the Norn. So in simple words: Ursan Blessing != Bear Form.
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Old Oct 01, 2007, 04:57 AM // 04:57   #52
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I don't see why Anet should waste their time/effort/money making "forms" for a skill that many players will only use a handful of times before reverting back to their original skill bar. Sure it might be kinda cool, but I'm willing to bet the a lot of people would complain "I don't want to change into a bear/wolf/raven when I use this skill", "This goes against the lore!", etc.
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